Toys and Games Market: 2021 Global Size, Leading Players, Analysis, Sales Revenue and Forecast 2027
Toys and Games Market size was valued at US$ 382.4 Bn. in 2020. Electronic Games, one of the segments reviewed in our reports dominated the Toys and Games Market.
Toys and Games Market Overview:
Toys and games are playthings ranging from rattles, dolls, and toy cars to skipping ropes, board games, and puzzles. They have intrinsic value that contributes to the general development of the child. Toys help children express their emotions and promote creativity. Although games are a great way to reduce stress and improve cognitive, physical, and social skills. In recent years, the growing popularity of interactive and multifunctional toys and games has had a major impact on the toy and game industry.
Maximize Market Research's Toys and Games Market Report offers readers an evaluation of the worldwide market landscape via the use of a thorough viewpoint. This report on the Toys and Games Market examines the situation from 2022 to 2027, with 2021 serving as the base year and 2017 to 2020 covering historical data. With the support of a plethora of information contained in the study, this report helps readers to make critical business decisions.
Toys and Games Market Scope:
This report on the Toys and Games market is based on a complete and comprehensive evaluation of the market, backed by secondary and primary sources. The country-wise model mapping of Toys and Games using internal and external proprietary information, as well as pertinent patent and regulatory databases, determine market volume. The competitive scenario of the Toys and Games market is supported by an assessment of the different factors that influence the market on a minute and granular level. Researchers in the Toys and Games industry arrive at forecasts and projections and compute the market prognosis by extensively examining historical data, current trends, and announcements by major companies.
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Toys and Games Market Segmentation:
By Product, Electronic Games dominated the market with 38 % in 2020. Technological advances have significantly increased consumer spending on video content, virtual reality articles, and video game tournaments. The segment is growing majorly due to the proliferation of mobile and online games and the shift from digital software distribution. Many toy makers have invested heavily in the production of content centered on their flagship products, using the content as a lead generator to create an interactive gaming experience and moving the product to a more service-oriented model. These factors are driving the segment growth in the market.
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Toys and Games Market Key Players:
• Mattel Inc.
• Hasbro Inc.
• Lego Group
• Takara Tomy Co. Ltd
• Bandai Namco Holdings Inc.
• Simba-Dickie Group
• Spin Master Ltd
• AOSHIMA BUNKA KYOZAI Co. Ltd
• Moose Enterprise Holdings Pty Ltd
• Tru Kids Inc.
• Namco Bandai
• Toy Quest
• Sanrio Company Ltd.
• Konami Corporation
• Integrity Toys, Inc.
• Jakks Pacific
Depending on the client's subscription period, this report provides market monitoring for a specific area of the client's interest and provides up-to-date information on strategic initiatives such as mergers, acquisitions, partnerships, expansions, and product launches for leading companies on a regional scale for various industries or markets. Our data is regularly updated and amended by a team of research specialists to reflect the most recent trends and facts. We have extensive expertise in research and consulting for many business fields to meet the needs of both individual and corporate clients. Our skilled staff makes use of proprietary data sources as well as a variety of other methods. The key players in the Toys and Games industry …
Toys and Games Market Regional Analysis:
North America (the United States, Canada, and Mexico), Europe (Germany, France, the United Kingdom, Russia, and Italy), Asia-Pacific (China, Japan, Korea, India, and Southeast Asia), South America (Brazil, Argentina, and Colombia), the Middle East, and Africa have all been researched (Saudi Arabia, UAE, Egypt, Nigeria, and South Africa). The research provides regional competitive situations. These insights assist market participants in improving tactics and creating new chances to achieve extraordinary results.
COVID-19 Impact Analysis on Toys and Games Market:
The Global Toys and Games Market Research Report provides an overview of the industry based on important factors such as market size, sales, sales analysis, and key drivers. During the projected period, the market is predicted to increase significantly (2021-2027). This report also includes the most recent market impacts of COVID-19. The pandemic's spread has had a wide-ranging impact on people's lives all around the world. As a result, markets have been compelled to embrace new norms, trends, and strategies. Essentially, the study report attempts to give a picture of the market's initial and future estimates.
Key Questions Answered in the Toys and Games Market Report are:
- What are the new competitive developments in the Toys and Games market?
- What is the market size and share of Toys and Games?
- How can I get sample reports/company profiles of the Toys and Games market?
- Who are the potential customers of the Toys and Games market?
- Which are the leading players in the Toys and Games market?
- How can I get company profiles on the top ten players of the Toys and Games market?
- Which region is and will provide more business opportunities for Toys and Games in the future?
- Who are the service providers of the Toys and Games industry?
- What are the key growth strategies of Toys and Games industry players?
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